I and Fallow are experimenting with some more physics based things for the Zara remake. Instead of having to manually animate, for example, hair bouncing or tits swinging, we could have the physics engine handle that. Not that I don't doubt my ability to animate them manually, the test animations I made last year looked really good actually. But using physics based titty swinging solves the issue of them having to come to a hard stop between different animation loops and transitions. And not having to animate them manually saves time during the animation process too, so if this works out well, it's gonna be pretty good.
I've been working on updating the Zara rig too, the good (or bad) thing about being away from your project for a while is that when you return to it, you notice issues you didn't see while you were making it. So I've been going through it and making improvements. Having slightly updated Zara's design also had a lot to do with it! Compared to before, I think she's looking a lot fresher, and I hope to be able to add in a bunch of different cosmetics options. I doubt I'll be able to add a lot of clothing though. But hats, make up and hair is what I'm having in mind for you to toy around with.
Ah well, let's round off this update with some pieces of arts.
Melissa on the Street, a darker piece that was commissioned of me!
And what better to introduce the spook month, other than
Vampire Sofi, drawn by IWasOnReach!
Much appreciated!
Speaking of fan art, I was thinking of holding maybe some sort of art contest again soon. For christmas, perhaps?
Anyone think that'd be interesting?