From tomorrow and from two weeks forward, I'll have my friend Shrapnel visiting from out of country, so I will not be able to work on projects and arts as much during this time. And to make things worse, I'm going to have a wisdom tooth removed a few days after he leaves. I've heard that it'll hurt for quite a while after that sort of operation, so it might also lead to diminished workflow. Just letting you know, so you're aware.
Things are going well for the Zu&Jo part though, even if I've had some delays with VAs and remaking some animations. The new dog animations look a lot better, so I believe it was worth the extra effort. I'm almost done with them, I just gotta hack it to work with Johanna - I originally thought I was going to have to make unique animations for her, but it turns I am able to copy them over by doing a double workaround technique that I'm surprised doesn't crash the whole program. I'm glad it does work. Saves me a lot of trouble.
Speaking of Shrap, I and he recorded a bunch of heavily edited hunger games simulations that I worked on for a while. Here are the highlights of the first round:
There will be 5 runs in total, and I expanded on the editing between each run, making more unique and context sensitive events for all the different categories. You can play it for yourself, if you wish!
Here's a link to the thing: https://brantsteele.net/hungergames/r.php?c=2SIq56nz
You'll have to edit the teams a little if you want an unique RNG seed - otherwise you'll run a game that is currently saved here. I'm not quite sure how the RNG works, but editing the teams - even just changing a small part and then changing it back - will scramble the RNG I believe.