Louise Johansson
The ghost of a mountain hiking woman.

•Full Name:
Louise "Lollo" Johansson

•Theme Song:
Red Skies of Thunder

•Age before death:
35 (Unknown date, 1921)

•Height:
~1.75 meters [5’9”]

•Weight before death:
65 kg [167.5 lbs]

•Birthday:
Wednesday, 13th October, 1886

•Eye Color:
Yellow

•Hair Color:
Red

•Favorite set of clothes:
As she is a ghost, Louise has no need for clothes. What you see her wearing is only a projection of the clothing she used to wear when she was still alive. Since what she last remembered wearing was only her underwear, that’s what she projects naturally. If she puts her will into it, she can change what she projects temporarily.
She doesn't feel the effects of heat or cold, so her appearance does not change with the weather.

Below is the image she most commonly projects:

A yellow woolen hat.
While it can be stretched down over her head, Louise doesn't like when it covers her ears, as a result she rolls it up and keeps it on the top of her head. It might look a bit silly, but she prefers to hear what other people are saying.

A yellow bra.
Since having a flatter form was popular during the late 1800s she took to wearing a tight fitting and concealing brassier to reduce her ample bust.

Yellow panties.
Ordinary panties that match her bra color.

•Breast size:
75E
Shapely and tender.

•Location:
Louise resides in an old run down manor house on the outskirts of Granköping. It is the last remains of her shattered past. The only thing holding it up seems to be her sheer force of will. The yard is overgrown and the surrounding gate and fence is covered in hazard warning signs.
Residents of Granköping tell stories of strange goings on and disappearances in and around the area the house stands in. Locals always warn newcomers and tourists to stay away from the manor. This doesn’t stop foolhardy thrill seekers and “ghost hunters” from breaking in though.

•Occupation:
None.

•Personality (Pre Death):
Before she died, Louise was a pretty, cheerful and friendly woman, for the most part. She could be a tad eccentric about her interests and would often get laughed at for showing off. But as long as she was enjoying herself, she didn't care what other people thought. Louise strived to get better at things and often wanted to push her limits. She had a very playful personality and was incredibly forward thinking for her time.

She also came across, sometimes, as rather cocky and had a tendency to boast about herself around her female acquaintances. Not having grown up in the city she almost felt that she had something to prove to those that had. She often felt like an outsider and a bit isolated from the social life of Granköping, but she always stood up for herself in ways her friends either couldn’t or didn’t want to. She gained a reputation for being a headstrong, forward thinking but sometimes bossy individual, which was not always appreciated. She may have been of the higher social order, but she was still just a woman.

She cared deeply about her friends and family, always trying to provide support for their decisions and activities. Sadly she often felt that she did not receive the same support, particularly from her family. She hoped one day that they would support her as much as she supported them.

•Personality (Post Death):
After her death, her spirit merged with parts of the entity living in the wand and her personality changed dramatically. Her memories became fragmented and twisted, mixed in with the entity’s to further confuse who she once was. Her feelings of love and care were replaced by hatred and a desire for vengeance.

Whilst she retained her somewhat playful and cocky attitude, her compassion and cheer simply faded leaving behind a warped husk of what once was. Once honest and caring she is now dishonest, sneaky and perverse. She enjoys playing mind-games with her victims, and you can never be sure when she is actually being genuine, if she ever is anymore. Reading her is particularly hard as she has retained her sense of humor and uses it a lot, however twisted it has become.

She is very wicked, and seldom plays fair. Playing mind games with people is like second nature to her. She feels no remorse for killing people, instead she laughs and enjoys watching her victims attempt to stay alive as long as they can. Although her bloodlust is not that strong, she still deeply enjoys scaring people or causing them to feel awkward or scared.

Due to her curiosity, she has kept herself up to date with society and technology. Louise reads newspapers, listens to the radio, watches TV and has dabbled with computers and the internet. She has even updated her clothing sense to match today’s fashion for whenever she needs to go outside and blend in.

•Interests/hobbies:
Louise is a troublemaker, and she loves to test and torment people, both mentally and physically. She loved to test her own limits whilst she was alive, and now she takes great pleasure in tormenting others and watching them test their limits. Usually she does this by possessing people and getting them into trouble, but she has developed another more sinister way of toying with the living.

She'll sometimes find a remote area and modify it into a maze-like structure with the magic in her wand. Then she fills the maze with various traps, tricks and monsters. Selecting a random target, usually people she feels that “deserve” it, she transports them to the maze and watches them attempting to “solve” it. There's only one exit, but several routes might lead to it. To add some extra motivation, she sometimes places a prize of some sort at the end of it. Whether this is another person or something valuable or just a fake object might vary.

Louise doesn't care whether or not the participants survive the maze, she just enjoys watching them suffer through it. If they manage to get out, she'll let them go. One of the few things you can be guaranteed of. That isn’t to say you might not get “selected” again for round two.

When building a maze, Lollo will often run them herself, playing the role of “victim”. However, being a ghost she does not need to worry about getting seriously injured. As it takes a lot of magic to build a maze, she must make sure it is a true challenge.

•Likes (Pre Death):
Before Louise passed away, she enjoyed cooking, dancing and hiking. Cooking, because she became a bit of a gourmet after marrying Hjalmar. She had always enjoyed cooking simple meals for herself, but now she could afford to buy more and expensive ingredients she had a lot more to work with. Louise liked to experiment in the kitchen, and often made their house-maid Doris join her. While she did never have time to hone her skills, many of her dishes were still delicious and enjoyed by everyone in the household.

Louise quite enjoyed dancing and music as well, and would often go out dancing if there were events in the town. In the last years of her life, Hjalmar gifted her a gramophone and a selection of records, this excited her greatly as she could now enjoy music in her very own home whenever she wanted, which she thought was amazing.
Nowadays, she sometimes enjoys dancing to music on a small radio she acquired, a marvelous invention in her opinion. But she does not enjoy most 21st century music and tends to stick to classical stations.

Louise was quite a nature lover, and loved to explore areas around her yet to be touched by society. Many thought it was unfit for her, but she was not the woman who could be held back by words alone. She gained a great deal of knowledge about nature and biology, most learnt from nature itself and experience rather than from books. She still retains a great deal of her knowledge, and often uses it to her advantage when building traps or torturing her victims.

•Likes (Post Death):
All of that came to an end with her untimely death, and most of her past interests now lie forgotten.

Her great desire in life now is to make people as miserable as she can, and to revel in that misery. The more negative a situation turns out, the more she will enjoy it.

She is quite perverse as well. She's been known to molest, seduce and even sexually assault other people, in various ways. Her favorite kink is spanking, both giving and receiving, due to her childhood where she was often spanked as punishment for being disobedient. As she reached adulthood, it turned into a sexual play of dominance and submission.

Louise can extract energy from electric sources like batteries and other high voltage equipment. She feels extra active during thunderstorms, since she constantly gains energy from the tension in the air. The extra energy does not affect the magic power from her wand. It simply affects her own energy.

•Dislikes:
Louise was not a girl who enjoyed taking orders. Thus she was often seen getting scolded and beaten when younger. It continued to upset her throughout her adulthood.

Louise does not like it when people intrude into her home. Therefore, she makes sure to give anybody who enters her home a good scare.

She doesn't like when people are having a good time together. If she happens to stumble across such a scenario, she just might do something to ruin the mood.

•Favorite Food:
Louise has no need to eat, but thanks to the wand, she can either create a temporary shell to control or possess some hapless victim so she can taste things again when the mood takes her.

However, she is especially fond of spicy dishes, something that was a rarity when she used to be alive.

•Favorite Animal:
Bunny. She likes them because they're small and cute and fluffy.

•Important/Dear items:
The magic wand.
Louise always carries it with her, subconsciously. Since part of the entity that resides in there is merged with her, it is more of a natural extension of herself. It is not incorporeal and cannot travel through solid matter like Louise can. The wand is what holds the magic power, without it Louise would be limited to only her own abilities, so she never strays too far away from it. If she was to lose it, it would be a mad scramble to get it back. However, she can always sense the general area of its location. Extended amount of time away from the wand will significantly weaken her. If someone with more potential than Louise would get a hold of the wand, there’s a possibility that the wand would abandon Louise in favor of that person. In that scenario, Louise’s spirit would fade away and possibly pass on to whatever realm awaits her.

•Goal in afterlife:
Just creating misery all around her, while seeing the world around her evolve.

•Greatest fears:
Actually dying.

•Relationships:
Louise has lost all of her friends and family, and she doesn’t plan on making any new ones.

However, she did have family and close friends before she died.

Britta:
Her full name was Britta Ringström, and she was Louise's closest friend. They knew each other from childhood, and Louise's interest in hiking rubbed off on her. Britta began to join Louise on easier hikes and eventually she became experienced enough to follow along on more extreme outings. She was a bit weaker than Louise, but made up for it by being very orderly. She always double checked their equipment and resources, which saved them from trouble many times during their adventures. They were very open with each other, and would often talk about dreams, future plans and personal troubles. Britta had a lot of personal insecurities due to some nasty scars on her face and chest from an incident in her early childhood, which tended to put off people she met, which made it harder for her to befriend other people and make good impressions. Therefore, she was very happy to have Louise as her friend, as Louise was not put off by her looks.

Her husband Hjalmar:
Hjalmar Johansson was the man Louise was married to for around 9 years before the accident. He was 6 years older than Louise. Hjalmar had dirt blond hair, blue eyes and was often seen clad in blue. He was a wealthy man, who became attracted to Louise because of her beauty and cheerful personality. Hjalmar was successful in winning her heart, and they married soon after. They quickly became with child, and so a year later their baby was born. Hjalmar and Louise loved and stood up for each other to the end, even though they differed in many opinions and subjects. Hjalmar was heartbroken when Louise was reported missing. He never found out what happened to her.

Her daughter Dagny:
Dagny grew up with a rather tough attitude, probably because of Louise's determined personality. Even though she was only eight years old when her mother disappeared, she still showed many signs of Louise's influence. The house-maid was in charge of taking care of her for most of her upbringing, until her father remarried years later. She was devastated when Louise disappeared and was traumatized by never knowing what happened to her mom.

Doris:
The Johansson's house-maid. She was hired to do the chores that Louise could or would not keep up with. Only a few years younger than Louise, they became good companions. Doris took over caring for Dagny when Louise disappeared. A very kind and playful woman when you got to know her, but she was a bit shy.

•Skills/Special Abilities:
Louise’s source of power and magic is the wand she’s always carrying with her. An entity resides in the wand, which holds all of the magic. The entity in the wand only reacts to catpeople and its magic can not be used by anybody who isn’t. Due to an incident in the far flung past, the wand is cursed with a hatred against non-catpeople and they would feel a strong sensation of unease getting near it. Any catperson who wields the wand would be influenced by its hatred and anger and eventually become hateful themselves. The stronger the person is mentally, the longer it would take for them to be affected.

Louise, being a special case due to the extreme circumstances she encountered the wand in, was much more vulnerable to its influence. Her spirit merged with a part of the entity and it and Louise now share a very strong bond, at the expense of Louise losing a lot of her sense of self and memories. Her negative personality traits were enhanced, causing a big shift in her personality.

The magic in the wand is not infinite. Instead, the magic used works on a sort of timer. When the timer runs out, magic will return to the wand, and the creations of the magic will disappear. The more magic put into a creation, the longer the time before the creation disappears. Depending on how complicated and large the creation is, the magic needed is increased. Setting an “AI” for the creation needs further magic sources, also depending on how elaborate it is. There is no way to return magic to the wand other than to wait for the timer to run out, so careful planning is required if a lot of magic is going to be used. Any creation made by the wand might have an odd tint of red in any pink colored areas, similar to how Lollo’s ghostly body has turned reddish pink.

Louise’s own abilities consist of various typical ghostly characteristics. Staying in a spectrum which the human eye can’t see and passing through solid objects are her passive abilities. With an additional energy push she can move objects around, turn visible and make her voice heard. Her most dangerous ability is possession, in which she can take over a person’s mind and body to control them and find information in their memories. A person under her possession, depending on mental strength, would either remember the events as a hazy dream or a complete blackout. The only way to get Louise to leave a body is to inflict enough pain or discomfort to it for her to willingly escape the pain. She is also able to communicate with other spirits if she comes across them. More often than not, their limited understanding of their surroundings and state makes them pretty uninteresting.

Combining the wand’s magic with her own abilities makes for an intimidating foe. Since she’s a spiritual being, she can extract and keep a small amount of magic inside of her own energy. She cannot do a lot with the stored up magic, it is good for backup in case she finds herself without the wand for whatever reason. Because, unlike herself, the wand is a solid object and cannot pass through walls, which she can sometimes forget. Losing the wand means losing her strength and mental buff that the wand provides her with, so it is very important that she does not lose it. Although she can still feel an attraction towards the wand, she cannot accurately pinpoint its location.

By creating a body with magic, she can use her own possession ability to take control of the body. This saves her a lot of energy in case she wants to interact with the living and the solid world around her. The body she creates is only limited to her imagination, so it can have any look and function she wishes. She mostly creates human bodies to blend in, but she can disguise as animals or fantasy monsters too. Moving around in animal bodies can be difficult to pull off since they have different anatomy, and Louise is used to a human body resulting in unnatural movement. Disguising as an animal is not an optimal option because of that. People would quickly notice if an animal acts strangely. But even in a human body, Louise can sometimes walk straight into walls due to being used to her ghost form. Since her human perception often defaults to wanting to enter and exit areas through doors and windows, this only happens in situations where she feels stressed.

Creating an imaginative monster to control is much easier, since she wouldn’t need to take animalistic movements into consideration and she can make up their movements herself. However, they obviously don’t work as a disguise. They are more for scaring people. Her mazes are an extension of this concept, where she takes a remote location and rearranges it with magic to create a confusing maze to put her monsters in. By then luring innocent people into the area, she acts as an audience as the confused and scared victims try to find their way out of the maze without perishing. It’s a very magic consuming project, and she might be left with little to no magic to use after making one. But it’s worth it to her though.

•If You Could Have Three Wishes?:
Wish 1: "I wish I had technology and equipment like these when I was alive!"
Wish 2: "I wish to see you try to escape my maze!"
Wish 3: "I wish you could see your own face after I'm done with you! Oh wait! YOU CAN!"

•Random & Miscellaneous Facts:
1. Originally, Louise was simply an evil magician. I found the concept boring and misfit for the setting, so I discarded her pretty quickly. She was later rediscovered and remade into a ghost for reasons I can’t remember.
2. Louise was also supposed to be a direct antagonist for the four main catgirls. Seeing as all of them are normal people rather than heroes, Louise was reworked into the indirect villain we have today.
3. Louise originally also had a little cathead symbol attached to her tail.
4. Louise's underwear were originally just a bunch of scarf-like clothes tied around her body. She also had goofy loafer shoes.
5. Louise's biggest turn on is spanking. Can't be easy to be the receiver considering the circumstances. A spank can turn her from bloodthirsty to lust filled.
6. Louise's remains have yet to be found.

•Backstory:
Louise was born and raised on a farm near a small town in northern Sweden. She was the only child in her working-class family and lived near a forest where she would often play, either alone, with the animals on the farm or with other kids. Louise was much more interested in exploring than the other kids, so she would often talk them into going deeper into the woods. Sometimes accidents would happen, and she would get scolded and beaten if she got home late, but it never discouraged her from continuing to explore the world around her.

Her best explorer friend turned out to be a girl named Britta, who's face and chest had been scarred from an accident where she wound up under a horse's hoof. Louise pitied her as she saw her being left out and sometimes bullied, and decided to befriend her. Britta was very timid, and would follow most of Louise's orders and actions.

She went to school like everyone else. While her grades were nothing to brag about, she was by no means stupid. Her mind was just elsewhere most of the time. Louise mostly accompanied the local boys' gang, as she thought the girls were too boring. While at first she had a hard time being accepted by them, receiving many harsh words and often being used as a scapegoat, she managed to get a place in their group after being deemed worthy.

When she was old enough, Louise found a job as a cashier at a local tobacconist’s. While she didn't smoke herself, it was a decent job with decent pay. This also turned out to be where she first met Hjalmar a few years later, who was visiting Louise's hometown on a business trip.

Louise was in her early twenties when Hjalmar walked into the store. He thought Louise was very beautiful, so he attempted to charm her into going on a date with him. Normally, Louise would decline, but there was something about this man that made her think twice. So when Louise got off work, they went to a restaurant. They got along very well, and continued to see each other during his stay. The day before he had to leave, he pleaded for Louise to move with him to his hometown of Granköping. Seeing this as her chance to see the world and hook up with a nice looking man, she accepted his offer.

She said goodbye to her parents and friends, and left the next day. At first, Louise didn't feel comfortable with the lifestyle and rules that came with the upper class that Hjalmar belonged to, but it slowly grew on her. She kept in contact with her friends and family through letters and telegraphs.

At age 26, Louise and Hjalmar married. A year later, Louise birthed their first and only daughter. Hjalmar hired a housemaid, Doris, to help out with chores and babysitting. Louise felt very restricted taking care of her baby all day long, so Doris' help was needed. With a bigger budget, Louise could now travel further across Sweden and sometimes even travel to other countries with Hjalmar.

This only helped to strengthen Louise's interest in hiking and climbing, as she could explore new places in these foreign countries, although often with a guide and another group of tourists. While this was good enough on its own, Louise felt like it took away from the experience of finding things on her own.

This was the main reason why she decided to climb Kebnekaise without a guide. The other was because people laughed at the idea of a woman climbing a mountain without the assistance of a man.

In the summer of 1921, Louise and her friend Britta traveled to Kebnekaise where they spent a night in a cottage built for curious and experienced mountain hikers. The next morning while they double checked their equipment and provisions, they got ridiculed and laughed at by the men in the cabin. Upset, Louise and Britta left the cottage, hoping to make history as the first two female mountain hikers to successfully climb Kebnekaise alone.

The beautiful scenery and sunrise soon lifted the duo's spirits, and they were laughing and conversing heartily as they made their way up the mountain. Perhaps due to this, they at some point drifted off their planned path and didn't notice until it was too late. They were lost. Louise wasn't too bothered though, she'd been lost before. With the weather looking good and with the equipment they had, they should be able to find their way back easily. For now, they took a break and ate some food.

Whilst the two women munched on some cold roast beef, a couple of boiled eggs and drank some red wine, they started to open up to each other a bit. They became more relaxed, and once they were done, they attempted to get back on track again. However, Louise felt like something was calling out to her as they wandered around the vast mountain, a feeling that only grew stronger as they continued on. Britta noticed Louise kept going off track, and finally confronted her and asked what was wrong.

Louise explained the feeling she was getting, but Britta felt nothing at all. With some persuasion, Louise managed to get Britta follow her to the location she felt the calling coming from. They didn't walk far before they wound up near a glacier crevasse. Louise, burning with desire to what was making her feel this way, stepped a bit too close to the edge and lost her footing on loose snow and ice. Britta jumped forward to grab onto Louise's arms, but it only resulted in both of them falling down the crevasse.

Louise managed to mitigate her fall by catching the side of the crevasse and sliding down part ways, reaching the bottom bruised up but overall fine. However, Britta was not so lucky. She hit a piece of rock protruding from the ice wall, sending her tumbling down uncontrollably until she hit the bottom with a sickening thump. Quickly getting her bearings, Louise crawled over to Britta, who was lying on her side, writhing in pain. She could only gasp sharply in response when Louise asked where she was hurt. Louise removed Britta’s backpack as carefully as she could so that Britta could lay down on her back, but Britta was screaming and crying in pain during the entire process.

Louise fumbled to unbutton Britta’s coat and remove her clothing to ease her breathing and so that she could identify how bad Britta’s injuries were. The most serious damage was all internal and there wasn’t much Louise could do with her limited medical knowledge and the first aid kits they had brought along. The best thing she could do was to comfort Britta while she slowly died from her injuries. Louise cried as Britta took her last breath, but she didn’t have time to mourn. She had to try to find a way to escape. But the crevasse was deep, dark, cold and hopeless.

That weird sensation of something calling out to her was still present and it was somehow even stronger now. Using the electric torchlight that survived the fall with only a cracked lens, she limped her way through the bottom of the crevasse until she stumbled upon an object sticking out of the snow and ice. It was an old chest, pretty small, but heavy and secured with a big lock. Confused and desperate, she decided to try to open the chest to see if it contained anything that could help her. The condition of the chest was poor and it broke open after Louise smashed it into the ice wall a few times.

A small rod with a golden ball at the end of it fell out. Upon closer inspection, it was a metal rod with a golden motif of a simple cat head, seemingly in pristine condition. That feeling of being called out to strengthened as she studied the item closer. As she looked into the golden cat’s eyes, she could see that they moved. Almost hypnotized, Louise gazed into them. There was a depth in there that seemed almost infinite. All of a sudden she could see visions. Visions of people being slain, tortured and beaten. People like her, with cat ears and tails. A feeling of pure hatred and rage was starting to creep up on her.

The visions frightened her so deeply that she broke the spell and she threw the wand into the darkness. That thing… Was it demonic? She did not dare get close to it anymore. Louise was now cold, alone and even more scared than before. In pure desperation, she cried out for help, attempted to climb the ice walls and ran up and down the length of the crevasse. But to no avail. There was no help coming. Louise and Britta had walked off the intended trail at so many points she doubted that anyone could track them down, if they were even looking for them. It was totally hopeless. She would die here, cold and miserable.

Yet, her body refused to give in. Louise wanted to survive. She needed to see her daughter, Dagny and her husband, Hjalmar, again. Louise spent an unknown amount of time making use of what resources had survived the fall down. But hypothermia was setting in. Her body was so cold and numb that she barely recognized her limbs as a part of herself. At some point, she started to hallucinate and feel extremely hot. Confused, disoriented and desperate, Louise tore off her clothes. She wanted to live, live so much that she crawled up to the perceived demonic wand and prayed, prayed to it to save her, let her live.

But she died. She froze to death mid-sentence. In her underwear, sprawled on the icy floor of an isolated crevasse in a desolate mountain range in northern Sweden.

Louise’ and Britta’s bodies were never found.

But Louise’s spirit lingered. Her consciousness, faint, was being kept in stasis by the mysterious force emanating from the wand. For years, Louise’s spirit was fed by the entity that was contained in the wand. Influencing her with power. A bond was being created, so strong that it would be impossible to separate the two beings once the process was completed. Louise’s frail consciousness grew stronger, but was also merged with and corrupted by the entity’s wills. Together, they would be able to escape this damned crevasse. Using Louise’s strong will to live and see her family again, the entity formed her spirit into a type of ghost or poltergeist. Her spirit would be strong enough to manipulate and move objects around her. This way, both Louise and the wand could make their way out of the deep, cold darkness and back into the living world.

Once the entity deemed Louise’s spirit strong enough, it released her from the stasis and let Louise’s memories flood back in to complete the merge. The memories were fragmented and distorted, but her willpower was as strong as ever. Part of the entity was now permanently fused with Lollo’s spirit. Together, they formed a new consciousness. Louise’s innocence and willpower and the entity’s strong emotions of rage and revenge. The contrasting elements mellowed out into something in between. A lost, confused and lustful spirit that wanted to seek out its old home and reunite with friends and family but also get revenge on the people that had wronged it.

Louise, not even being aware that she was holding onto the wand, started her journey back home. What in actuality was her spirit floating slowly up towards the edge of the crevasse, was in her newfound mind perceived as using strong ice picks to climb up the icy walls. And as she heaved herself up on the edge of the glacier crevasse, who wasn’t waiting there for her, but her steed and best friend from her childhood? A strong, unwavering horse that was here to carry her back to civilization. Louise’s spirit moved aimlessly over the mountain range, only changing direction when faint memories of the scenery put her on course back to the mountain station where she once left from.

The fact that the mountain station had changed drastically from when she had visited decades prior did not faze her. Louise still perceived it as the old, tired station from her times. Her entire journey through a modernized Sweden went completely according to how she had seen the world when she was alive. When she finally reached her old home, her husband and daughter were nowhere to be seen. Those who she had been hoping to see were nowhere to be found, not even Doris, her house-maid. Instead, complete strangers inhabited the manor she considered home.

Infuriated, Louise attempted to get answers, but she was ignored by the new residents. This only made Louise angrier. Unable to contain her wrath, she attacked them to make them leave her home. Since her awareness was still pretty low, her outbursts were spread out over a long amount of time and they manifested by flinging objects around, leaving scratch marks and appearing as an apparition looming over them. Sometimes it went as far as possession.

Rumors of the manor being haunted started to spread, and the couple who lived there were getting more frightened and uncomfortable day by day. They were desperate enough to attempt an exorcism, but the priest was scared so badly during the procedure that he refused to go back inside. The couple moved out soon after. There were efforts to try to sell the house, but Louise’s activities scared off any interested parties. The manor was left abandoned after that, leaving Louise all to herself.

During her decades-long time in the lone halls of the deteriorating manor, Louise’s consciousness grew stronger and more aware of herself and her surroundings. By exploiting curious trespassers, whether they were young teens looking for a thrill or paranormal researchers, Louise learnt what sort of capabilities she had as a ghost and how to utilize them at will. Once her mental strength was restored almost completely, she started to experiment with the wand, learning to use its magic and what its limits were. With the power of the wand, she turned the manor into a sort of illusionary maze, that would make anyone trespassing get lost in the rooms and halls and eventually eject themselves from the property.

Louise still felt resentment towards the people around her, but she couldn’t really remember the reason why. Therefore she usually stayed holed up in her old manor, plotting and scheming out how to scare the next trespasser that dared to enter her domain. She loved observing them as they walked scared and lost through the twisted halls she had created. With the addition of various monsters she created with the wand, the trespassers now had to flee or fight for their lives as well. This was very amusing to watch. Sometimes it happened that a trespasser died, for one reason or the other. During those circumstances, she would move the bodies so that it looked like they died from an accident. Unless they were so damaged that it was impossible to hide that something sinister had happened, those bodies she discarded in other ways.

Due to the many accidental deaths, there had been several attempts to demolish the manor. Louise put a stop to those plans by sabotaging equipment or possessing workers. Eventually, they gave up on their attempts and just put up some warning signs around the property. This still didn’t stop curious people from sneaking into the manor, to Lollo’s delight.

Trespassers carried strange devices that Louise did not recognise or understand. These piqued her curiosity. She started to go outside, first in spirit form, to learn and update herself on how the world had evolved since her times in the 1920’s. The technology was staggering. She gained further knowledge by possessing people and experimenting with their devices. Her journeys outside became more frequent. To make things more convenient, she came up with the idea of creating a temporary body via magic that she could possess and walk around with. This way, she could both update herself on the world and cause mischief around the city.

•Current Life:
Lollo usually stays inside her manor, thinking up devious ideas for mazes. Once in a while she’ll travel to some desolate area to make one and then lead some poor sap into it, just for fun. When she gets bored, she moves around the neighborhood houses to borrow their items and technology while they are absent, since there is no power in her manor. Sometimes, she goes into the city to experience food and pleasures, which she pays for with magic-made counterfeit money that will disappear once their magic runs out. Other times, she just goes outside to mess with people and makes sure they have a terrible day, either by possessing them or just by manipulating things around them.

•Backstory of the wand:
Some time in the middle of the 15th century a group of catpeople who were being persecuted and called monsters and witches by the simple masses decided to live up to the rumors. They formed a cult and began to hold rites towards an unknown being, a being they believed would help them out. They created a wand and a collection of necklaces with the common theme and design of a cathead. The necklaces were to be worn by anybody who was a member of their cult, and the wand was to be used by their leader.

Eventually, their efforts were noticed by a paranormal entity that began to sympathize with the cult of catpeople after witnessing their struggle with fitting in. It bestowed upon them what they’d call magic by putting parts of its otherworldly powers into the wand they had created. This source of power could only be used by people born as catpeople. Similarly, their necklaces would act as a protection from those powers so that no conflict within the group could destroy them from the inside out.

In return, the cult shifted their rituals to fit more towards their new god’s will. Their leader, who had the strongest connection due to the magic wand, steered them towards the correct path. To make the people accept them as equals became a mutual goal, even though the way to achieve it was misguided. They used their magic to rebel and scare people.

The people of the local towns quickly got fed up with this behavior from the catpeople and organized an offensive. An angry mob caught the catpeople off guard one night and raided the camp. Many were killed on both sides and the wand was stolen. The entity watching over the catpeople was enraged.

In a last ditch effort to save them the being transferred all of its power to the wand sacrificing its sentience in the process. However, the wand was now an exceptionally powerful artifact that could seemingly attract catpeople close enough to it to attempt to retrieve it, should it fall into the wrong hands. Anybody who held the wand in their possession would be struck by unbelievably bad luck, hallucinations and recurring nightmares. Those that stole the wand found themselves set upon and attacked by catpeople wherever they went. There was no hiding.

However, the wand retains the hatred and rage felt by the being in its last moments before it sacrificed itself for the catpeople. Anyone holding the wand will be filled with an unquenchable thirst for revenge and burning fury. It will eventually corrupt anyone that remains in contact with it for too long.

The wand, impervious to any attempts to destroy it, was instead hidden in the mountain range at Kebnekaise. Such a treacherous climb over harsh terrain, nobody would ever find it again, although some members of the group still thought that it should have been thrown in the sea.
The necklaces stolen from fallen catpeople were considered useless, and sold off for a pretty penny indeed.

They still show up from time to time at estate auctions and online, their story has become fuzzy over time, but they are still highly valued by collectors.

•Phew~!
And there we have Louise. Quite the character, is she not? I've tried my best to try to keep her abilities and magic within reasonable limits. If anything is unclear, do ask and I'll try to make sense of it and add it to the bio if needed.
2014-08-30 14:02:07
Comments (30)
Sword Drawer
4701
2011-09-24 12:52:45
Who the fuck is fest?
davien
4579
2011-09-04 05:34:31
i thought that it was she was going to show the wand to her friends why she cant pass on
Trollface
4285
2011-08-13 14:31:00
Well, she's not the only one who doesn't like rubber.. Ghehehe... >:3
Lelouch
35492988
2011-06-10 19:50:19
Because traumas add flavor.
Shaddyman
2999
2011-04-22 05:25:46
Haha i love it how the wand she holds dear to her or whatever is actually the item she needs to get rid of to finally feel peace inside her. Good job! :D
Pinkarina
2988
2011-04-20 08:09:16
I'm sorry but all of your stories are very sad. :(
Darkwiz428
2935
2011-04-14 12:53:42
Ha! Already, just by reading this Bio, i have a story idea. Sad back story though.
Rock Candy28472845
2011-04-03 18:20:26
Really? When I wrote it, it felt very unoriginal. She's not a genie though, she's a ghooooost~
Nikolai
2845
2011-04-03 18:11:28
What do you mean not the most original? I actually haven't known another villain similar. Or maybe it's like that genie from Aladdin.
DM DOKURO
2801
2011-04-01 04:29:39
And before you all start whining and ask "where's red skies at I wanna listen", it's still being worked on. Antagonist music isn't easy at all, you know.