No luck yet.
Still no voiceactress. Might have to find a replacement for some of these voiceactors... How troublesome. Sometimes I think I'm too lenient.

I'm still looking for a musician who can whip up something Lollo-flash related real quick. I'd be willing to throw some money your way, if that's necessary too!

Anyway, I'm trying to do a short loop while I wait. Let's see how that turns out.
For now, take these two drawings:

Xu's Simple Plan
Xu, Dog, Zu

Don't really have much to add today. Sort of tired. I'm at least done with Mario for now, so that's always something, hoahoa!
2017-11-05 18:54:42
Comments (25)
Rock Candy1627916278
2017-11-12 06:36:36
Send me an email at [email protected] and I'll give you the lines and information. Couldn't send to yours.
Chyri
1627816255
2017-11-11 22:43:48
Send me some lines and I'll send you back some samples. My voices are kinda weeb-y.
Rock Candy1627616275
2017-11-10 07:12:26
I would need to see how it works out myself. I'm not entirely convinced right now. I mean, there's a bunch of flashes on here you could try to convert, hoahoa.
neonerd
1627516273
2017-11-09 20:54:45
Ah, no they are not exactly the same. For one, there's no drawing canvas in Unity, so your process would require going back and forth a little between whatever you're using for your canvas (flash cs6 or whatever) and porting that animation sprite set into unity. If sprite sheets turn you off well there is also a free plugin that converts .swf animation files into unity (.gaf format) available on Unity's asset store. I have a bunch of links if you're interested to get into it, or if you just wanna see what it looks like you can send me a .swf animation and I'll throw it into a unity webgl demo for you.
Rock Candy1627316272
2017-11-09 03:30:13
But does it work like flash?
neonerd
1627216262
2017-11-09 02:50:24
Yes of course! It has a key frame system and a sprite sheet system for 2D animations. If you need help with anything Unity just pop me an email, I'll be more than glad to show you the ropes.
D-Nice
1626316249
2017-11-08 14:38:52
Send me that midi
Rock Candy1626216261
2017-11-08 06:16:04
Sure, I guess. I don't know, can you do animations in that?
neonerd
16261
2017-11-08 05:09:40
Could you send me the midi? I wanna try making something out of it. Also have you ever thought about developing on unity's webgl? Flash is kinda dying :/
Rock Candy1625516254
2017-11-07 05:15:39
Looking for female voices, I need two. I don't have a specific voice in mind for any of them, so anything is fine pretty much.
Chyri
16254
2017-11-06 20:09:48
What kind of voices/sounds are you looking for exactly? Might be able to help.
Richboy
1625316251
2017-11-06 19:25:04
I agree on both sides, you can’t expect your fans to be happy about how the progress is going, you basically throw the fans scraps and expect us to stay around. But I do understand how hard it is, but feels like your depressed and have no enthusiasm with anything.. bla, all I see is people complain, and I understand it perfectly
Rock Candy1625116250
2017-11-06 16:37:55
Well, I don't release betas because that's not how I want my flash projects to be experienced. Besides, my flash projects are nigh unplayable until the final touches are added. It's not the same as making a movie. And if I show off too much, there isn't a lot left to see when the final thing is released. I'm pretty much solo-ing all of the animations and art stuff myself, and there's a lot of effort going into 'em. Things that takes days to tinker with that most people won't notice when playing. I might not be the most efficient person in the world, but I absolutely hate to release things that I am not happy with myself. I don't like being stressed out either, hence why I don't like setting deadlines for projects. Perhaps saying I was aiming for Halloween was a mistake too.
Soupersalad
1625016243
2017-11-06 16:19:58
Well given how you always seem to procrastinate and have an excuse nearly every flash why it's taking "longer than anticipated" I think you can understand how fans are frustrated. Especially the patrons where as it seems nigh nothing is getting accomplished. I don't see why you don't at least release a beta build that's at least 33% of the way done to show some sort of progress. If you're curious as to why your fan base has dropped drastically over the past years it's because the work you put it often feels minimal. I get it, you sometimes don't want to work when you get home, maybe even after your actual job, I don't know if you have one or not though. I'm starting my own dog training business. I don't always want to work more after I get home from work, but I do it, because I want to reach my goals and pursue what I enjoy. Animopron is making over 15k a month from patreon. That's because he shows proof of his progress, has a weekly update that is well thought out and gives his fans "demos" of his work.
Rock Candy1624916248
2017-11-06 09:12:19
Something with a good beat to it. Something catchy. Gotta have Lollo's leitmotif in it and loop seamlessly. I've got a MIDI with the basics of it, if you're interested.
D-Nice
16248
2017-11-06 08:09:05
What genre are you looking for? I’m a studio engineer with lots of experience and I could cook up something spicy for you
Rock Candy1624516242
2017-11-06 06:17:49
Can't do that, I'm using some original voicelines.
Rock Candy1624416241
2017-11-06 06:16:46
Fixed that now.
Rock Candy1624316237
2017-11-06 06:02:24
Well, I care.
Mister E
16242
2017-11-06 05:16:52
if its taking this long to find a voice actor for either 1 or 2 characters you could try to use old voices from old flashes