Ah, I delayed the update again because I wanted to finish a drawing... This one was a full page comic, so it took a while. But, I'm pretty satisfied with the result!

Zoo at the Zoo, it finally happened.

Been making some good progress on the Zu&Jo part as well. Gotta start making those darn cum animations again next. I plan on beginning with that tomorrow, and I'll probably be streaming it. So keep me company then, I'll need it.

I tried out making a crude Johanna edit last time, this is how she turned out:

Yeah, it's a bit rough, but I'll fix her up later, I just made this one for testing. Even if it's this crude, it was exciting to see how it turned out!
Making her even thinner and skinnier than Zu is, absolute yum. I love thin girls.

Well, that's all I had for today. Didn't sleep a lot today, so I'm a bit drowsy right now...
We'll see what I got for you next time!
Posted 3rd of May 2021 - 15:28 by
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Rock Candy wrote:
anonymous wrote:
Rock Candy wrote:
RIP FLASH wrote:
Are you going to be moving your flash games and files over to the more modern systems like Java or Unity? Because as of right now all your old stuff no longer works on any of the browsers.
Yeah, you gotta play 'em offline for now.
I don't know how moving them to unity or java would work, so I can't answer that question.
As a current unity developer that used to do flash I can tell you the two are superficially alike but actually very different.

Flash is essentially a vector drawing program with animation and scripting support where as unity is a scripting and animation environment with no internal support for creating art.

In particular the thing you'll miss most is Flash's ability to generate animations from drawings based on keyframes. Unity has an animation system but it's built around manipulating objects and not graphics like flash is. Which means you'll either have to pregenerate all the images for your game cartoon style or else work with 3D models and the like.

Either way it's definitively a completely different thing and one that Flash skills won't really translate to.

Ye, that's what I suspected. As far as I know, there's no real replacement for what you can do in Flash.
Sadly no. I don't think there is.
This said, if you ever do decide to take the plunge and move to unity and you ever have any questions you can count on this humble fan to be eternally lurking in the comment section with what ever support I can provide.
anonymous wrote:
Rock Candy wrote:
RIP FLASH wrote:
Are you going to be moving your flash games and files over to the more modern systems like Java or Unity? Because as of right now all your old stuff no longer works on any of the browsers.
Yeah, you gotta play 'em offline for now.
I don't know how moving them to unity or java would work, so I can't answer that question.
As a current unity developer that used to do flash I can tell you the two are superficially alike but actually very different.

Flash is essentially a vector drawing program with animation and scripting support where as unity is a scripting and animation environment with no internal support for creating art.

In particular the thing you'll miss most is Flash's ability to generate animations from drawings based on keyframes. Unity has an animation system but it's built around manipulating objects and not graphics like flash is. Which means you'll either have to pregenerate all the images for your game cartoon style or else work with 3D models and the like.

Either way it's definitively a completely different thing and one that Flash skills won't really translate to.

Ye, that's what I suspected. As far as I know, there's no real replacement for what you can do in Flash.
Rock Candy wrote:
RIP FLASH wrote:
Are you going to be moving your flash games and files over to the more modern systems like Java or Unity? Because as of right now all your old stuff no longer works on any of the browsers.
Yeah, you gotta play 'em offline for now.
I don't know how moving them to unity or java would work, so I can't answer that question.
As a current unity developer that used to do flash I can tell you the two are superficially alike but actually very different.

Flash is essentially a vector drawing program with animation and scripting support where as unity is a scripting and animation environment with no internal support for creating art.

In particular the thing you'll miss most is Flash's ability to generate animations from drawings based on keyframes. Unity has an animation system but it's built around manipulating objects and not graphics like flash is. Which means you'll either have to pregenerate all the images for your game cartoon style or else work with 3D models and the like.

Either way it's definitively a completely different thing and one that Flash skills won't really translate to.

RIP FLASH wrote:
Are you going to be moving your flash games and files over to the more modern systems like Java or Unity? Because as of right now all your old stuff no longer works on any of the browsers.
Yeah, you gotta play 'em offline for now.
I don't know how moving them to unity or java would work, so I can't answer that question.
Are you going to be moving your flash games and files over to the more modern systems like Java or Unity? Because as of right now all your old stuff no longer works on any of the browsers.
Rock Candy wrote:
Frog In A Bog wrote:
Hiya! :)
Just wondering if there's an estimated release date for the latest version of Zoo-phobia.
Or at the very least, may I ask how many steps are left before the game is releasable?
Also, I'm so excited for the next part of your series! /)^v^)/)
Best of luck with development; make sure to eat, sleep and drink water! Take care of yourself! <3
There's no estimate right now. There's a bunch of code left to be done, and there's also some funk going on with the porting to html5.
Well, thank you for getting back to me so fast! ^^
It's a shame that the update still needs to be worked on, but I'm definitely looking forward to it!
Again, I wish you luck with your ongoing projects! <3<3<3
Anomaly wrote:
Seeing your projects with girls having their anuses raped by such a large horse dicks, what about in your future projects or this one make some Anal Prolapses to the raped girls, when dick pulled out, some chance to deform rectum and make the red, long, moist prolapse dangeling out.
Not much a fan of prolapse. So it's not something I'll be implementing in anything.
Seeing your projects with girls having their anuses raped by such a large horse dicks, what about in your future projects or this one make some Anal Prolapses to the raped girls, when dick pulled out, some chance to deform rectum and make the red, long, moist prolapse dangeling out.
Frog In A Bog wrote:
Hiya! :)
Just wondering if there's an estimated release date for the latest version of Zoo-phobia.
Or at the very least, may I ask how many steps are left before the game is releasable?
Also, I'm so excited for the next part of your series! /)^v^)/)
Best of luck with development; make sure to eat, sleep and drink water! Take care of yourself! <3
There's no estimate right now. There's a bunch of code left to be done, and there's also some funk going on with the porting to html5.
Hiya! :)
Just wondering if there's an estimated release date for the latest version of Zoo-phobia.
Or at the very least, may I ask how many steps are left before the game is releasable?
Also, I'm so excited for the next part of your series! /)^v^)/)
Best of luck with development; make sure to eat, sleep and drink water! Take care of yourself! <3
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